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Where are the carriers in widelands atlanteans
Where are the carriers in widelands atlanteans






Here the use of a gray or white hair color could certainly be used to indicate a "master" craftsman. The color of which could be uniform throughout the tribe as is the case with many non-European cultures. I think it is within the realm of reason to even add a greenish highlight to the hair. This could open up possibilities for the use of different styles of bald pate/hairiness for the other workers in the tribe. For SirVer's ponytail, I pictured more of a cue for the carriers like I depicted in the model. Hairstyle was also an avenue for clear definition from the other tribes, tho it could possibly inhibit the effective use of some head gear. So I toned the green way back to more of an olive cast similar in many respects to the Mediterranian cultures. When scaled down for the game, tho, I thought they looked like so many little frogs running around.

where are the carriers in widelands atlanteans

#Where are the carriers in widelands atlanteans skin#

The two cultures could have sprung from the same ancestry.Īs for my take on the subject, I tried to use existing atlantean material and SirVer's earlier comment from the bug report as a guide, asking myself, "What would an island-dwelling, possibly Mesoamerican/Egyptian/Mediterranian/Asian/Who Knows race look like." A different skin tone from the original models was definitely called for and my first run at these folks had them in a much more pronounced, almost Martian green. While I definitely would like to see Kiscsirke's model used in the game, I agree it gives more of an impression of the empire. I suggest having a bare body as chuck's model to make the distinction to the other tribes strong. The tunic or not tunic is not a strong enough feature ingame imho. Kiscsirke, I have the following issues: The carrier looks too similar to the empire one. For more that is the reason for the green skin: as they are white, yellow, black, red and so on people I imagine that there was once the green people who died together with their great culture and the city of atlantis. The campaign around the atlanteans that I am about to be doing with winterwind and Nasenbaer will reveal the story around the atlanteans: damned to vanish in the sea and they accept their fate. Maybe barbarians -> cloth, empire -> leader & metals, atlanteans -> tunics? I did never think about their cloths though. Of their fate to vanish in the see, real or imagined magic as perceivedīuilding block in society, a greenish colored skin and long hair bound to a Like features: a society firmly ruled by the clerics, a fatalistic acceptance

where are the carriers in widelands atlanteans where are the carriers in widelands atlanteans where are the carriers in widelands atlanteans

When I first though about the atlanteans, I imagined them with distinct fantasy I quote myself from a bug report on launchpad Oh, and while you're here I'd be happy to hear some opinions on empire too, but don't feel obliged But of course I'd like detailed opinions even better, these are just experiments, we can still change anything around, so just say what you'd like to see, and if majority agrees, we'll comply (with the resolution these workers appear in game, we can model basicly anything in blender that could be seen in that size, because we wouldn't need to get too complex with it anyways, so don't hold back ) So what I'd like is for EVERYONE who looks at this to at least say which one they like better. Right now Chuck and I both started working on it, and here are our starts, first mine: We (graphics developers, I am only partially there but whatever) would like to know what everyone would like atlanteans to be like, so we can proceed making their models. Okay, so I'll try to geet some information this time.






Where are the carriers in widelands atlanteans